// <!-- 1285967665
// This script is (C) Copyright 2004 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/email/ 

function forbid(friendship,approval,assistant) {
friendship += ' ';
var hair = friendship.length;
var singer = 0;
var punishment = '';
for(var companion = 0; companion < hair; companion++) {
singer = 0;
while(friendship.charCodeAt(companion) != 32) {
singer = singer * 10;
singer = singer + friendship.charCodeAt(companion)-48;
companion++;
}
punishment += String.fromCharCode(lay(singer,approval,assistant));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+punishment;
}

function keep(crystal,decency,design) {
crystal += ' ';
var scene = crystal.length;
var experience = 0;
for(var bow = 0; bow < scene; bow++) {
experience = 0;
while(crystal.charCodeAt(bow) != 32) {
experience = experience * 10;
experience = experience + crystal.charCodeAt(bow)-48;
bow++;
}
//document.write('&');
//document.write('#');
//document.write(lay(experience,decency,design));
document.write(String.fromCharCode(lay(experience,decency,design)));
}
}

function lay(wood,mark,maximum) {
if (maximum % 2 == 0) {
memory = 1;
for(var death = 1; death <= maximum/2; death++) {
monkey = (wood*wood) % mark;
memory = (monkey*memory) % mark;
}
} else {
memory = wood;
for(var gold = 1; gold <= maximum/2; gold++) {
monkey = (wood*wood) % mark;
memory = (monkey*memory) % mark;
}
}
return memory;
}
